AI Insights · Timothy · July 2022
Top 5 Dynamic Games in Mexico Q2 2022: Unified Platform Performance
Explore the performance of the top 5 dynamic games in Mexico for Q2 2022, including weekly downloads, revenue, and active user trends based on data from Sensor Tower.
During the second quarter of 2022, Mexico’s gaming landscape saw significant activity among the top 5 dynamic games on a unified platform. Below, we delve into the weekly performance metrics of these games, highlighting their downloads, revenue, and active user trends.
Roblox displayed a strong performance in Q2 2022. Weekly revenue peaked at approximately $188.7K in mid-April and maintained a consistent range between $154K and $174K throughout the quarter. Downloads saw a noticeable peak of around 209K in the week of April 18, with a fluctuating trend that ended at 172K in late June. Active users remained robust, starting at nearly 5M and reaching about 5.4M by the end of the quarter.
2 3 4 Player Mini Games saw stable growth in downloads, beginning with 85K in late March and concluding with a peak of 106K at the end of June. Active users followed a similar upward trend, starting at 1.3M and rising to approximately 1.4M by the end of the quarter. Revenue data for this game was not available.
EA SPORTS FC™ Mobile Soccer experienced a notable increase in weekly revenue, peaking at around $76K in mid-June. Downloads exhibited a consistent pattern, averaging around 80K to 90K weekly, with slight peaks in mid-April and late June. Active users surged from approximately 1.8M in early April to nearly 2.4M by the end of June.
Lords Mobile: Kingdom Wars maintained a steady revenue flow, peaking at around $47.6K in mid-June. Downloads showed a downward trend, starting at nearly 77K and dropping to about 16K by the end of June. Active users followed a similar decline, from approximately 217K in late March to around 166K by the end of the quarter.
Solar Smash had a relatively modest revenue, peaking at $71 in early May. Downloads were highest at about 86K in late April, with a gradual decline to 35K by the end of June. Active users saw a peak of nearly 415K in late May, before gradually decreasing to around 262K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the gaming market in Mexico. For a more in-depth analysis and additional insights, visit Sensor Tower.